Saturday, March 07, 2009

Thoroughly spanked

That's how I would describe me after my latest Friday Night Magic (FNM) experience.

Last night I went to Dream Wizards for their weekly FNM tournament. This week's style was "booster draft", which was a style I wanted to see in action. I paid my $14 + tax entry fee and signed in, then awaited instructions.

There were 16 of us signed up this time (as opposed to 30+ at the sealed deck FNM I attended last month), and we were split up into 2 "pods" of 8 people. The 8 in each pod were arranged around two tables set up lengthwise against each other to form a square table space, with 2 people per side. The judge asked if anyone was there for their first draft experience.

I raised my hand.

I was the only one who did.

Of course.

So, the judge quickly ran through the idea for me. We would each be given 3 booster packs of Magic cards. 2 from the latest large set (Shards of Alara) and 1 from the most recent set (Conflux) [side note: presumably before Conflux was released this would have been 3 decks of Shards, and after the last set of the block, Alara Reborn, is released, it would be one of each]. Upon being told, we would each open up one pack of Shards, toss the basic land and insert card into the center of the table (they not being "draftable") and then look at the remaining 14 cards to decide which one card from that pack we would want to "draft" for ourselves, with the eye towards building a 40-card minimum deck to compete with later. Then the remaining 13 cards would be passed to the person on our left, and we would therefore receive 13 cards from the person on our right. This process continues, with one card being drafted from each set passed to us, until all 14 cards from each pack had been "drafted". Then we would open the second Shards booster, and repeat, only passing to the right instead. Finally the Conflux booster gets opened, and passed to the left again.

I wish I could tell you what I drafted each round, or what logic there was to my picks. The truth is there was not much logical thought involved. I picked cards that I could easily see how to play, without much thought on how they would play together. I focused on Red and Black, with a smattering of Blue. I got stuck with a couple of Green and White cards at the ends of packs, when there wasn't much to choose from. I quickly decided that I had no clue what the best method for drafting was, and that I was probably not going to do all that well. Still, I hoped it wouldn't be a disaster.

Basic Lands were made available to round out our decks, but I had brought my own. So, I picked the 32 cards I thought best, added 18 basic lands, and had a 50-card deck ready to go. The exact contents of the deck I'll post at the end like last time.

In Round 1 I faced off against someone I recognized from my first FNM (one of only two I can say that about). She had also been one of the "final 6" in Round 3. Unlike me, she won her last Round that night, and was one of the three top winners. This made me nervous to face up against her this time. She had been sitting to my right during the drafting. It turns out she had drafted an "Esper" deck, focusing on White/Blue/Black with a great deal of Artifact Creatures. She had cards that worked very well together, allowing her to regenerate her Creatures, gain life when she summoned an Artifact (or worse, take life from me while gaining life herself).
  1. in Game 1, while I did some damage to her, I never got her life total below the starting 20 life. She, on the other hand, drop my life steadily, 20 to 18 to 16 to 15 to 13 to 10 to 9 to DEAD.
  2. In game 2, I struggled mightily, held on for a MUCH longer time and finally defeated her. It wasn't easy, but I had the advantage of a Shore Snapper which I could give Islandwalk, and therefore it was unblockable since she had Islands in play. I whittled away at her life total, often only 2 points at a time, until she was finally defeated. Towards the end of this game the judge announced only 5 minutes left in Round 1.
  3. My opponent asked if I wanted to try a third game, since we had so little time left. Foolishly I agreed. We had a speed match, and while I manage to get her down to only 10 life, mine dropped 20 to 18 to 16 to 14 to 12 to 10 to 8 to 3 to DEAD. If I hadn't agreed on the third game, I believe we would have had a "draw", and each gotten 1 point towards the nightly total. Instead, she got 3 points for a win, and I got 0.
In Round 2 I faced off against the gentleman who had sat to my left during the drafting process. This was the fastest Round of the evening, and was extremely pathetic. Although he has lost his Round 1 (which was how we ended up against each other - we each had 0 points entering Round 2), he thoroughly trashed me (I'd say "ripped me a new one" is an appropriate expression in this case).
  1. Game 1: I never got in a point of damage against him. Meanwhile my life total: 20 to 19 to 14 to 6 to VERY DEAD.
  2. Game 2: I actually got a few licks in this time (I had had mana problems in Game 1), and got him down to 11. Meanwhile, I was 20 to 18 to 16 to 14 to 12 to 5 to DEAD.
  3. There was no need for Game 3 - the Rounds are best 2/3.
So I sit for a LONG time waiting for Round 2 to end, as mine went so quickly. I don't really know anyone at these affairs, and I'm not the greatest person in social situations (at least the initial getting to know someone part) so I sat alone, eavesdropping on conversations, toyed with my deck a little (you can modify your deck between Games & Rounds) and waited for everyone else to finish. Finally the Round 3 opponents are posted. Only two people in the tournament have 0 points at this time, me and my opponent for Round 3...

In Round 3 I think my deck and I gave the best showing of the evening.
  1. Game 1: this one was pathetic. I had massive mana problems, and should have mulliganed at the beginning to draw a new hand. I only got 3 damage in against him, while my life went 20 to 18 to 16 to 12 to 6 to 4 to DEAD.
  2. Game 2: big turn-around. He only got in 3 damage on me, while I picked him apart, finally hitting him at the end when he had 6 life left with a two-punch Blightning (for 3 points) followed by an attack of a Skeletal Kathari, which he couldn't block as it has Flying for 3 more points.
  3. Game 3 was a close match, but I got a slow start, which allowed him to pick at me initially. One more round and I would have had him (I had gotten Elder Mastery on my Undead Leotau so it was 6/7 and I could give it +1/-1 for R, but I only had four R available, so I could only hit him for 10, dropping him from 14 to 4), so while he was left with 4 life, I went 20 to 18 to 16 to 14 to 9 to 2 to DEAD.
So, I was the only person in the tournament to finish with 0 points. Really very sad. I held out a slim hope that I might win a random booster pack or special FNM foil. But, no, not even that. (My last opponent, however, did win one of the random foils - congrats to him). So, all in all, a pretty pathetic performance.

In case you would like to reconstruct my deck to see for yourself how truly sad it was, here's what was in it as of the final Round:
If it's Store Updates you're looking for, consider following me on Twitter. The 5 latest "tweets" are available over to the right on the Blog, but for the full story you should be following me. I'm less likely to post long Store Updates on the Blog from now on.

Labels:

Sunday, January 18, 2009

Friday Night Magic and me (warning - a long one this time!)

A day earlier than promised...

So, last Friday (Jan 16 for those keeping score) my wife made sure to be home on time from work so that I could make it to Dream Wizards in Rockville by 6:30 for the beginning of my very first tournament. So, off I went, armed with pen, score pad (that I had obtained as part of someones collection - "Lot 42", I believe), life counter, small glass beads for counters and several Shards of Alara token Creature cards that I believe may come in useful.

SIDE NOTE: I decided I could "pimp" Dream Wizards even though we are (strictly speaking) competitors because they don't do a whole lot of selling online, and that's all I do - so most reading this are unlikely to go to them instead of me. And, also, they seem like very nice folk.

Anyway, I arrived about 5 minutes early and after a little confusion over where to go finally found out I needed to register at the register (cash, that is). So, I signed up, got my DCI card filled out, and paid my $21.20 (it's $20 + 6% MD sales tax). Then I proceeded to the back 40% or so of the store which is dedicated to playing tables.

The geek factor was pretty high. Being a geek myself, I can say this. Lots of long hair, unwashed bodies, pale skin, and (to put it kindly) nonathletic physiques. But, really, this is to be expected - many stereotypes exist for a reason. And, being bald, I'm probably just jealous of the long hair.

Anyway, many people there knew each other (or so it seemed). There was showing off of Magic collections, trading of Magic cards, and playing of Magic games all going on. At about 6:45 or so the 2 judges (one "in training" and running parts of the tourney for the first time) really started getting the ball rolling. The participants were shown to a select set of tables and given our "product" - one unopened Tournament Deck and 2 unopened Booster Packs of Shards of Alara (the latest expansion). We tore open our packs and took a look at what we had available to arm ourselves with for the coming battles.

In a deck you get three rares. In a booster you get 2. So, total, I had five rares to work with. Two were copies of the same card, Hell's Thunder:

Not a bad card to have in a deck, because it's quick (it has Haste so it can attack the turn it's summoned) and it has Flying - a very useful ability. At 4/4, it's fairly powerful. And, while it is sacrificed at end of turn, it also has Unearth, so you can pull it back from your graveyard for a second attack before it leaves the game. And having two in your deck means that you can, potentially, get four 4-point sneak attacks in against your opponent.

Rare #3 was Sigil of Distinction, a sneaky card that gives a nice +X/+X bonus to the Creature it Equips, and I planned to use it on the Hell's Thunder if I got a chance.

Rare #4 was Vicious Shadows, a nasty card that deals damage to your opponent whenever a Creature goes to the graveyard. Like, say, when your Hell's Thunder is sacrificed at end of turn.

Rare #5 was Invincible Hymn, a card that can potentially boost your life total if you play it early enough in the game. But as this was a sealed-deck tournament, with a minimum deck size of 40 cards, this card didn't have as much potential as it could have.

So, 3/5 of my Rares were Red cards, making me lean towards a chiefly Red deck. Also, I had more Red cards in the Uncommons & Commons than any other color, so that clinched it. I considered playing the Shard called "Jund", centered on Red, with Black and Green assisting. While I had a fair amount of Black cards, I had very little Green from Jund (I had a fair number from other shards that would have required White, and I didn't have enough White to justify that). So, instead, I decided to go "Grixis", the shard centered on Black with Blue and Red assisting. And since I had more Blue and Black than Green and White, it all made sense.

I pulled out all my Red, Black and Blue that didn't depend on White or Green (some Blue Creatures have abilities that require White mana, for example), I found I had ~34 cards. I decided to drop one, and add 17 basic Lands, for a total of 50 cards, with ~1/3 being basic land mana. I also had some non-basic Lands and artifacts that could produce mana, so I wasn't too worried about getting the dreaded "mana screw".

For the folks who REALLY want to know, here's deck configuration I entered into Round 1 with:

I was pleased with some of the possible combinations in this deck. I REALLY hoped that I would get a chance to bring in a Hell's Thunder, equip it with Sigil of Distinction to boost it up, then cast Soul's Fire on it after attacking with it. Thus doing 2x its pumped-up power in damage to my opponent in a single turn. If the Sigial had 6 counters on it, that's 20 damage, and bye-bye opponent!

A nice gentleman who was sitting next to me during deck building asked if I wanted to play a practice game before the rounds started (we were both done before time was called) so we started off. I relearned some stuff (and learned new other stuff) just in that practice, so I'm grateful to him for suggesting it.

In Round 1 I faced off against someone who hadn't played for quite some time (although not as long as me!). He came with a friend that he had, judging by their discussions, only just recently taught the game (or refreshed his memory). Said friend drew an Ajani Vengeant, one of the most popular cards in the Set - a Mythic Rare Planeswalker - then asked "what's a Planeswalker?" Oh, boy.

Anyway, my opponent and I had a die roll, which he won. He chose to play first (the first player to have a turn does not draw a card that turn, so a decision is made as to who will "play first" and who will "draw first"). He was not happy with his initial hand, and declared a "mulligan", allowing him to shuffle his deck and draw 1 less card than he had to start. Again not happy, he mulliganed. And again. Finally, with only four cards in his hand, he decided to play with what he had. He couldn't really recover from this set-back, and I was able to win - although the game did take a while. Somehow the second game went MUCH faster, as he had really bad luck with his draws, and I won that one in short order. At this point he thought we were playing best 2-of-3, and I thought we played three games, so we decided to go ahead and play a third. I won this one as well, and he took the report slip up to the judges. Whereupon it was brought back to us for correction, as my opponent had been correct and we were only supposed to play best 2-of-3. Whoops!

Round two: I noticed that I was now pitted up against another player who had 3 points (you get 3 points for a win). He was a friendly and cheerful sort (he actually reminded me quite a bit of my friend Alan - the gent who sold me "Lot 4" oh so long ago). He was also a fan of the mulligan, and started all three of our games at a deficit. I won the first game, and barely lost the second. I should have won, as I had a Fire-Field Ogre in my graveyard that had Unearth, and I forgot about it and didn't bring it into play when I could have (and should have) which would have allowed me to bash him for his last remaining 6 life (I had the Sigil in play and could have Equipped the Ogre with it). I think I was still in awe of his extremely well-played prior turn, where he zapped the two weenie 1/1 Creatures I had in play, then cast a Fleshbag Marauder that forced me to sacrifice my Ogre - which is how the Ogre got into the graveyard in the first place. The third game, however, I was able to pull out a win on, so 6 points total, and off to Round 3...

At the beginning of Round 1 there were ~33 people competing. By the beginning of Round 3 there were 22 left (you have the option to drop out, of course, which I guess if you lost two rounds in a row you may want to do). 6 of us had 6 points - and we were paired off against each other at tables 1-3. My opponent I had noticed earlier - he has a spectacular British accent. He is also, I believe, one of (if not THE) best player at the event. Not so lucky for me. He beat me soundly in two games (although, to be fair to myself, I had LOUSY luck in my draws). I had him initially in game 1, but after a shaky start he stepped up and finished me off.

I had thought that there was to be a Round 4, but at this point the tournament was called and the prizes announced. The top three people (9 points each) each got one of the fancy Foil FNM prize cards and several booster packs of Shards of Alara. Those of us in the next tier (6 point, I guess) got a single booster pack each. One random person (not me) was drawn to receive the fourth FNM foil.

So, all in all, I think it went far better than it had any right to go, given how long I've been "out of the game" as it were. Handling & selling these cards just isn't the same thing as playing the game. I had a blast though, and I'm looking forward to going back. I need to experience a "booster draft" tournament, which I think the run on FNM the first Friday of the month. Also, at the end of January is the big Pre-Release party for Conflux, which I would like to go to. There they have booster draft tournaments with packs from the new set the week before it's released, and participants get the cool foil Pre-Release card for the set.

Labels:

Monday, January 12, 2009

Another bold new direction...

Or, perhaps, a foolish one?

The local comic shop where I get my weekly "fix" (come on - you already know I read comics or you haven't been paying attention!) also sells Magic: the Gathering booster packs. [Most comic stores have to also sell gaming and various sci-fi & fantasy stuff to stay afloat.] Free Plug for the gang: Beyond Comics in Gaithersburg!

I was approached by the owner, who knows I run my Magic store, to see if I would be interested in running a series of Magic tournaments at the shop. I'd be allowed to sell my singles there (but not my boosters - wouldn't want to compete with the host, now, would I?) and it would help the store by bringing in a regular clientele (theoretically, anyway).

So, I will soon be embarking on a fact-finding mission to attend a tournament at a gaming store that's a few towns south of here. They run regular Friday Night Magic tournaments, as well as more major pro-tour qualifier tourneys and even host Magic pre-release parties. I'd like to attend a FNM shindig, and also attend their Conflux pre-release party at the end of the month (Conflux is the next set to be released, to come out the first week in February - the pre-release events are the last week in January).

I've never been to any kind of official Magic event before, despite being in the business of selling cards, packs, etc for years now. Since I don't play too often any more, I've been a little nervous. But if I'm going to be running one of these things, I think I ought to see how they run at a place that's been doing it (and doing it well from what I understand) for a while now. I'm not sure yet if they are deserving of a Free Plug so I will refrain for now (especially if I find out they deal in Magic singles also - I can't advertise my competition!!!).

I will, of course, report back once more is known....

Okay - one other note. Is anyone else saying to themselves "WTH?!?! Not only is this the fourth post in one month, but it's the second in one DAY?!?!" Yeah, I know, I'm freaking myself out too......I guess I just am THAT excited about all this stuff!

Labels: ,